<?xml version="1.0" encoding="UTF-8" ?>
<class name="PinJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build">
	<brief_description>
		Pin Joint for 3D Shapes.
	</brief_description>
	<description>
		Pin Joint for 3D Rigid Bodies. It pins 2 bodies (rigid or static) together.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_param" qualifiers="const">
			<return type="float">
			</return>
			<argument index="0" name="param" type="int" enum="PinJoint.Param">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_param">
			<return type="void">
			</return>
			<argument index="0" name="param" type="int" enum="PinJoint.Param">
			</argument>
			<argument index="1" name="value" type="float">
			</argument>
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="params/bias" type="float" setter="set_param" getter="get_param">
			The force with wich the pinned objects stay in positional relation to each other.
			The higher, the stronger.
		</member>
		<member name="params/damping" type="float" setter="set_param" getter="get_param">
			The force with wich the pinned objects stay in velocity relation to each other.
			The higher, the stronger.
		</member>
		<member name="params/impulse_clamp" type="float" setter="set_param" getter="get_param">
			If above 0, this value is the maximum value for an impulse that this Joint produces.
		</member>
	</members>
	<constants>
		<constant name="PARAM_BIAS" value="0">
			The force with wich the pinned objects stay in positional relation to each other.
			The higher, the stronger.
		</constant>
		<constant name="PARAM_DAMPING" value="1">
			The force with wich the pinned objects stay in velocity relation to each other.
			The higher, the stronger.
		</constant>
		<constant name="PARAM_IMPULSE_CLAMP" value="2">
			If above 0, this value is the maximum value for an impulse that this Joint produces.
		</constant>
	</constants>
</class>
